These heroes use an arsenal of weapons and spells to slay monsters die rolls often decide their fate, determining whether they strike their foes and fend off attacks. Although it uses a map like a board in a traditional game, it also enables players to assume the roles of knights and wizards exploring underground. Creatures & Caverns is a very basic “roleplaying” game in which players explore subterranean labyrinths, using imaginary heroes to defeat monsters they encounter and collect their treasure. This book represents a refined version of those rules appropriate for kids interested in transitioning from traditional board games to a more imaginative form of structured play. In 1982 a 13-year old who’d just seen some neighborhood kids play Dungeons & Dragons decided to create his own game in which knights and wizards explored underground catacombs, defeated monsters, and took their treasure.
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